Обои Ra3
Новый профиль юнита
To the uninformed observer, the Empire of the Rising Sun appears to be deeply
stratified along class and gender lines, leaving one to assume that such a
regimented society would never deign to permit women to assume the mantle of
warrior and engage in frontline combat. That assumption, however, could not be
further from the truth. We now know that, –more than ten years ago, acting on
the counsel of his forward-thinking son the Crown Prince, the Emperor Yoshiro
saw fit to establish the Imperial Women’s Warfare Academy deep in the heart of
Hokkaido, with the goal of training the Empire’s finest and fittest female
subjects in both traditional and new ways of battle. Segregating the academy by
gender was said to ensure proper focus and discipline.
Click here to check out the Rocket Angel’s!
We will continue showcasing new unit profiles every week at RedAlert3.com from
now up until and through the launch of the game, so keep coming back for these
profiles and more.
Статья о юнитах, которые не попали в игру
The units in Red Alert 3 bring back a ton of nostalgic history, from the Kirov to the IFV, to the Tesla Trooper and Conscripts, and of course Tanya. There are also quite a few never-before-seen units for the Red Alert universe like the Bullfrog, Sickle, King Oni, and the entire Empire of the Rising Sun faction. But what about the units that didn’t make the art and design cut? You’d want to know, right? We discovered some very confidential info regarding this, and went straight to our Lead Art Director Matt Britton and Designer Jason Torres for answers. Now it’s time to unleash this intelligence to you, Comrade!
How many people contribute to the production of a single unit? How long does it take to complete?
[MB] Like most things in game development, the creation of an in game unit is very much a group effort. It all starts in the mind of the game’s Designers. I’ll then discuss the design for a particular unit with the Lead Designer or Unit/Structure Designer to establish a visual direction. From there the unit makes its way through the hands of a Concept Artist, Modeler, Animator, Effects Artist, and finally a Technical Artist who gets the unit functioning correctly in the game. Along the way, I’m working with the Artists as well as our Senior Producer who gives a unit final approval. If all goes perfectly, I imagine we can get from concept to in-game with a unit in about four weeks time. However, things rarely proceed quite that smoothly. Usually there are some missteps, redirections, and changes along the way. But great units and structures are the core of great RTS games. It’s worth taking the necessary time to get them just right.
What decisions go into cutting a unit from the game? How much of it ends up being art related and how much is design related?
[MB] Usually, cutting a unit from the game is more about balance and game design than it is art and aesthetics. That said, if a particular unit is being considered as a cut candidate, its artistic merit or failure can definitely save it from the cutting room floor or push it over the edge.
[JT] For the most part a unit is cut for one of two reasons: 1) it’s role is redundant / not needed or 2) we change our minds about what we want for that unit role. As we go from paper design to getting something in the game and playing with it, we generally move to a process of finding the fun in the game. The things that aren’t working well are deemphasized or go back to the drawing board, and the elements that are working well get put in the spotlight. When it comes time to cut a unit, however, we do have some options. Sometimes we try to salvage it by making it what we want, or we can just include it as a fun unit in the single player campaign, where we don’t have to worry as much about the combat chain redundancy or role.
THE CHRONO TANK
Турнир разработчиков
Завершился турнир между разработчиками Red Alert 3
CLICK HERE TO WATCH THE VIDEO STREAM
CLICK HERE TO DOWNLOAD THIS MULTPLAYER VIDEO IN HIGH-DEFINITION (Quicktime -
450MB)
Скины Red Alert для PC
В продажу поступили специальные темы оформления для системных
блоков на тему Red Alert 3
CLICK HERE FOR
MORE INFO.

Red Alert 3 Uprising на консолях

EA анонсировала, что Red Alert 3 Commander’s Challenge уже доступна на Xbox 360, а на PlayStation 3 выйдет 24 сентября!
Ladder Season 3
Закончился последний этап отборочных игр ладдерного сезона. Победители отправятся в Кельн на решающую битву!


